RATIONALE FOR ADVENTURE

This adventure promotes physical fitness and good health.

TAKEAWAYS FOR CUB SCOUTS

  • Increased level of fitness
  • Feeling better about oneself both physically and mentally
  • A Scout is friendly, clean. [Webelos Character Compass]

ADVENTURE REQUIREMENTS (Webelos Handbook, page 86)

Do all of these:

  1. Understand and explain why you should warm up before exercising and cool down afterward. Demonstrate the proper way to warm up and cool down.
  2. Do these activities and record your results:
    a. 20-yard dash
    b. Vertical jump
    c. Lifting a 5-pound weight
    d. Push-ups
    e. Curls
    f. Jumping rope
  3. Make an exercise plan that includes at least three physical activities. Carry out your plan for 30 days, and write down your progress each week.
  4. With your den, prepare a fitness course or series of games that includes jumping, avoiding obstacles, weight lifting, and running. Time yourself going through the course, and improve your time over a two-week period.
  5. With adult guidance, lead younger Scouts in a fitness game or games as a gathering activity for a pack or den meeting.
  6. Try a new sport you have never tried before.

NOTES TO DEN LEADER

Requirement 5 instructs your Webelos Scouts to teach younger Scouts a fitness game or games as a gathering activity for a pack or den meeting. Coordination with your pack’s Cubmaster and other den leaders in your pack can help your den complete this requirement.

There is no outing planned for this adventure.

See the Appendix for optional den meeting activities, including openings, gatherings, and closings.

MeetingPlans

To get you started in delivering fun and engaging meetings, complete Den Meeting Plans are available here on the Learning Library for the Backyard Jungle and Games Tigers Play adventures. To obtain Den Meeting Plans for all other adventures, Den Leader Guides are available at your local Scout Shop, online at scoutstuff.org, or as an eBook through Amazon.

Return to Top