Scouts will use technology safely in this adventure to make fun games fueled by their own ideas. They will learn to plan, organize, and execute those ideas while working as a team to create a finished product.
TAKEAWAYS FOR CUB SCOUTS
Using technology to create something fun
Learning, then teaching others
A Scout is trustworthy. [Webelos Character Compass]
List at least five of the online safety rules that you put into practice while using the Internet on your computer or smartphone. Skip this if your Cyber Chip is current.
Create your game.
Teach an adult or another Scout how to play your game.
NOTES TO DEN LEADER
Before the adventure, you should do some research on what makes a good game and develop an understanding of the various game components. Reading the Game Design merit badge pamphlet for Boy Scouts is a great start. Review the suggested websites ahead of time and download any software the den might use.
If the Cyber Chip has not already been introduced, this would be a good opportunity to do so. Make sure that parents are aware of what Webelos Scouts will be doing in this elective. The Scouts should be reminded not to download anything from the Internet without first getting permission from their parents.
You may want to invite parents to Meeting 2 where the den will review Internet safety, the Internet Safety Pledge, and what to consider when downloading gaming software. This would give parents a chance to ask questions and get a better understanding of the elective.
See the Appendix for optional den meeting activities, including openings, gatherings, and closings.
To get you started in delivering fun and engaging meetings, complete Den Meeting Plans are available here on the Learning Library for the Backyard Jungle and Games Tigers Play adventures. To obtain Den Meeting Plans for all other adventures, Den Leader Guides are available at your local Scout Shop, online at scoutstuff.org, or as an eBook through Amazon.