RATIONALE FOR ADVENTURE

This adventure will provide a fun way to learn about science and mathematics technologies and introduce Scouts to career options in engineering.

TAKEAWAYS FOR CUB SCOUTS

  • A basic understanding of the engineering world: what an engineer does and the impact of engineering on our daily lives
  • Learning about career choices in engineering and schoolwork that can help prepare them
  • Awareness of the Engineering merit badge for Boy Scouts, which offers more advanced learning and projects than this adventure

ADVENTURE REQUIREMENTS (Webelos Handbook, page 360)

Do all of these:

  1. Pick one type of engineer. With the help of the Internet, your local library, or a local engineer you may know or locate, discover and record in your book three things that describe what that engineer does. (Be sure to have your Webelos den leader, parent, or guardian’s permission to use the Internet.) Share your findings with your Webelos den.
  2. Learn to follow engineering design principles by doing the following:
    a. Examine a set of blueprints. Using these as a model, construct your own set of blueprints or plans to design a project.
    b. Using the blueprints or plans from your own design, construct your project. Your project may be something useful or something fun.
    c. Share your project with your Webelos den and your pack by displaying the project at a pack meeting.
  3. Explore other fields of engineering and how they have helped form our past, present, and future.
  4. Pick and do two projects using the engineering skills you have learned. Share your projects with your den, and also exhibit them at a pack meeting.

NOTES TO DEN LEADER

Meeting 3 will be a den outing to visit a city or county engineer, to tour a college of engineering or a U.S. Army Corps of Engineers project—or any trip that would enhance the Scouts’ learning experience.

In advance of the outing, the leader will need to make arrangements with the outing location and confirm the outing plan with families, including transportation and any additional items they need to bring. Make sure a tour and activity plan has been submitted, if required, and activity consent forms are distributed, signed, and collected.

You may also invite local engineers to assist at Meetings 1 and 2. Share the adventure requirements with each guest so he or she can be prepared. Engineers may be found through government offices, acquaintances, phone directories, Internet searches, construction firms, or local colleges or universities. Other potential guests include electricians, plumbers, surveyors, architects, and heavy equipment operators.

See the Appendix for optional den meeting activities, including openings, gatherings, and closings.

MeetingPlans

To get you started in delivering fun and engaging meetings, complete Den Meeting Plans are available here on the Learning Library for the Backyard Jungle and Games Tigers Play adventures. To obtain Den Meeting Plans for all other adventures, Den Leader Guides are available at your local Scout Shop, online at scoutstuff.org, or as an eBook through Amazon.

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