RATIONALE FOR ADVENTURE
This adventure will provide a fun way to learn about science and mathematics technologies and introduce Scouts to career options in engineering.
TAKEAWAYS FOR CUB SCOUTS
- A basic understanding of the engineering world: what an engineer does and the impact of engineering on our daily lives
- Learning about career choices in engineering and schoolwork that can help prepare them
- Awareness of the Engineering merit badge for Boy Scouts, which offers more advanced learning and projects than this adventure
ADVENTURE REQUIREMENTS (Webelos Handbook, page 360)
Do all of these:
- Pick one type of engineer. With the help of the Internet, your local library, or a local engineer you may know or locate, discover and record in your book three things that describe what that engineer does. (Be sure to have your Webelos den leader, parent, or guardian’s permission to use the Internet.) Share your findings with your Webelos den.
- Learn to follow engineering design principles by doing the following:
a. Examine a set of blueprints. Using these as a model, construct your own set of blueprints or plans to design a project.
b. Using the blueprints or plans from your own design, construct your project. Your project may be something useful or something fun.
c. Share your project with your Webelos den and your pack by displaying the project at a pack meeting.
- Explore other fields of engineering and how they have helped form our past, present, and future.
- Pick and do two projects using the engineering skills you have learned. Share your projects with your den, and also exhibit them at a pack meeting.