This STEM-based adventure engages Wolves in fun math-related activities that range from counting and simple arithmetic to geometric shapes and code.


  • Realization that math is all around us
  • Starting to see math as a fun tool
  • Creativity and deductive reasoning
  • A Scout is cheerful, thrifty. [Wolf Character Compass]

ADVENTURE REQUIREMENTS (Wolf Handbook, page 158)

  1. Do two of the following:
    a. With the members of your den or family, make a game with simple materials that requires math to keep score.
    b. Play a game of “Go Fish for 10s.”
    c. Do five activities at home, at school, or in your den that use mathematics, and then explain to your den how you used everyday math.
    d. Make a rekenrek with two rows, and show Akela how you would represent the numbers 4, 6, 9, and 14.
    e. Make a rain gauge or some other measuring device, and use it.
  2. Do one of the following:
    a. With other members of your den or family, identify three different types of shapes that you see in nature.
    b. With other members of your den or family, identify two shapes you can see in the construction of bridges.
    c. Select a single shape or figure. Observe the world around you for at least a week, and write down where you see this shape or figure and how it is used.
  3. Do one of the following:
    a. With your den, find something that comes with many small, colored items in one package. Count the number of items of each color in your package. Keep track of each color. Then:
    i. Draw a graph showing the number of items of each color.
    ii. Determine what the most common color is.
    iii. Compare your results to the other boys’.
    iv. Predict how many items of each color you will find in one more package.
    v. Decide if your prediction was close.
    b. With your den or family, measure the height of everyone in the group and see who takes more steps to walk 100 feet.
    c. Have each member in your den shoot a basketball. Count the number of shots it takes to make five baskets. Graph the number of shots it takes for each boy using 5, 6–10, 11–15, 16–20, or more than 20.
  4. Do one of the following:
    a. Use a secret code using numbers to send a message to one of your den members or your den leader. Have that person send a message back to you. Be sure you both use the same code numbers.
    b. Send a message to another member of your den or your den leader using the pig pen code or another code that changes letters into special shapes.
    c. Practice using a block cipher to decode a message.


This adventure does not include plans for a den outing. If a den outing is desired, the leader may plan to hold one of the meetings at a location where Wolf Scouts could learn about geometry and bridges as part of fulfilling requirement 2. All event coordination, activity consent forms, and necessary tour and activity plans would need to be in place in advance, depending on the location selected.

See the options in the Wolf Handbook for requirement 1. Adjust meeting plans as needed if your den chooses different options to complete the requirement.

See the Appendix for optional den meeting activities, including openings, gatherings, and closings.


To get you started in delivering fun and engaging meetings, complete Den Meeting Plans are available here on the Learning Library for the Backyard Jungle and Games Tigers Play adventures. To obtain Den Meeting Plans for all other adventures, Den Leader Guides are available at your local Scout Shop, online at scoutstuff.org, or as an eBook through Amazon.

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